Game Technology: The Future of Learning

The idea that game-based experiences are only for entertainment is gone. Just as the aerospace industry is rapidly evolving with new technology, game engine technology is also changing.

Game skills previously used for entertainment can now be used to teach operational staff. Fun can be educational.

Practitioners are used to seeing these crystal clear visuals in today’s commercial video games. So they hope to see this compelling reality in the simulations now being delivered by Lockheed Martin.

“Lockheed Martin focuses on training in many areas. Game engine technology has evolved so rapidly that these lines are now blurring significantly,” said Breed. “Concepts like photo-real worlds make for better-educated pilots and operators. The more realistic it is, the easier it is to train someone.

“One of the big differences with Unreal Engine is that you often had to create experiences that were separate and very isolated from each other,” says Breed. “You’d build a ground vehicle training device focused on very high-quality ground-perspective imaging, or you’d focus on large-scale perspective or flight training. Because the engines were optimized to be only unidirectional, it needed to be done differently.”

Customers enjoy all new benefits when using Lockheed Martin’s next-generation training solutions with Unreal Engine.

“The open nature of Unreal Engine allows us to create bits and pieces and replace them as needed,” says Breed. “This allows Lockheed Martin to develop more partnerships with the commercial industry for broader applications.”

Now, with the innovative Unreal Engine technology, Lockheed Martin can bring it all together to create a shared world with greater fidelity and better visualization. This, in turn, brings gaming technologies and solutions to the space community around the world and supports them in increasing their mission readiness.

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